#ifndef _MUSH_H
#define _MUSH_H

#include <d3dx9.h>

#include "movable.h"
#include "sprite.h"
#include "picture.h"

class CMush : public CMovable
{
public:
	CMush();
	CMush(int,int,float,float);
	~CMush();
	int type;
	virtual void isJumpedOn(CObjects *);
	virtual void RenderFrame(LPDIRECT3DDEVICE9 d3ddv,int t);
	virtual void Update(int t);
	virtual void Touch(CObjects *);
	virtual void Die();
};
#endif